

However, their low numbers mean that each Chaos Dwarf army will be supplemented by a collection of Orc and Goblin slaves, Bull Centaurs, and daemonic creatures like the K'daai. Just like the Dwarf faction in Total War: Warhammer 3, any units of pure Chaos Dwarfs will be focused on heavy artillery, slow but tough infantry, and powerful ranged weapons. While Chaos Dwarfs have retained some of the battlefield tactics and doctrines of their uncorrupted kin, their magical abilities, slaves, and unusual allies give their roster considerably more flexibility. The summit of the tower contains only three seats, each of which grants immediate confederation with another Chaos Dwarf empire. Once enough seats in a particular District have been filled, all Chaos Dwarf empires will gain access to the seats in the next tier of the tower. Each seat takes a different amount of the unique Conclave Influence resource, and grants the empire that holds it a set of unique bonuses. On the political side, all Chaos Dwarf empires compete for ruling seats in the Tower of Zharr system.

Towers - Well-defended province capitals of the Chaos Dwarfs, best suited for producing military units.
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Factories - Convert unused Raw Materials into Armaments, which are primarily used to train Chaos Dwarfs units and upgrade them through the Hell Forge system.Outposts - Predominantly use Laborers to produce Raw Materials, a unique Chaos Dwarf resource that is used to construct certain buildings, can be sold through Convoys, or converted into Armaments.Unlike most factions in Total War: Warhammer 3, Chaos Dwarfs can choose between three different kinds of settlement when conquering new territory: Chaos Dwarf players will be able to put battle captives to work as Laborers, increasing productivity in their provinces at the cost of increased unrest.

Rather than copy the simple, resource-based economy of their uncorrupted kin, the Chaos Dwarfs' economy in Total War: Warhammer 3 is more closely tied to fellow slave-takers, the Dark Elves. As a twisted and perverted reflection of the industrious Dwarfs, the cities of the Chaos Dwarfs are dominated by great forges, where steam-powered monstrosities forge weapons of war for the Chaos legions, Orc and Goblin slaves toil in endless mines, and sacrifices to Hashut are thrown into vats of boiling metal. These Sorcerers eventually rose to become dominant in Chaos Dwarf society, leading their people into a new age of magic, greed, and industry. The most startling change was that some Chaos Dwarfs started to be born with magical abilities. Corrupted by Hashut's Chaotic influence, the new Dwarfs were mutated with long tusks and other marks of Chaos, with some even transforming into half-Dwarf, half-Horse Bull Centaurs.

Abandoned by the Ancestor Gods in their hour of need, stranded Dwarfs turned to the worship of Hashut, the Father of Darkness and a minor Chaos God of fire, greed, and tyranny. When the malign forces of Chaos first swept the world in the Great Catastrophe, these isolated Dwarf Holds were cut off from their western kin and presumed to be swept away by the tide of Chaos. In the early ages of the Warhammer universe, Dwarfs expanded steadily up the World's Edge Mountains, with a few enterprising clans then heading east onto the dismal plateau that borders the Mountains of Mourn - known as the Dark Lands.
